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Real
money is going into virtual
worlds.
More
than $184 million was funneled to companies that run
virtual worlds in the first quarter, according to a new
survey.
The
study by Virtual Worlds Management, an Austin,
Texas-based trade show and research company tallied
$184.2 million invested worldwide, with more than
one-third of the cash infusions going to youth-oriented
virtual worlds.
By far, the largest
investment was a reported $100 million investment into
9you.com, a virtual world run by Shanghai-based Everstar
Entertainment. That investment was made by Temasek Holdings, a
$110 billion Singapore investment house that owns a majority
stake in Global Crossing and whose executive director testified
before the House Financial Services Committee in March during
an inquiry into foreign investment in U.S. companies.
That
second largest deal was a $12 million round to Gaia
Online from a consortium that included Time
Warner.
Another
major deal was an $11 million investment in Outspark, a
San Francisco-based maker . The round was led by Chinese
Internet firm Tencent with participation from previous
investors DCM and Altos
Ventures.
A $10 million round from
Norwest Venture Partners and Sequoia Capital went to Unisfair,
a Menlo
Park,
California
, company that hosts
virtual events like business
conferences.
Companies like Disney and Viacom’s
Nickelodeon unit have been diving into virtual worlds as
stand-alone properties and as adjuncts to existing
franchises.
Disney,
for instance, bought Club Penguin for $700 million in
2007 and has at least nine more in development, including
one based on its animated movie “Cars.†Rival
Nickelodeon, which has several sites tied to MTV
programming, has plans to build one for fans of SpongeBob
Squarepants.
Some of the most
popular online worlds are tied to real-world merchandise.
Toymaker Mattel has created a virtual home for Barbie and
pre-teens have been flocking to the online homes of their
Webkinz and Neopets stuffed
toys.
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